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German Sim Mod Foundation • View topic - MMOexp: How to Get Your Hands on Infuse Weapon in PoE 2

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 Post subject: MMOexp: How to Get Your Hands on Infuse Weapon in PoE 2
PostPosted: 23.07.2025 05:54 
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In Path of Exile 2 (PoE 2), the Huntress class under the Amazon Ascension offers a range of POE2 Currency elemental abilities focused on swift ranged attacks and charge manipulation. Among these, the Infuse Weapon passive skill stands out as a cornerstone mechanic for many elemental builds. Granted by the Elemental Infusion node, this passive enables the Huntress to imbue her projectiles with elemental explosions, delivering deadly area-of-effect (AoE) damage that adds immense versatility and firepower to her playstyle.

How to Obtain Infuse Weapon
To unlock Infuse Weapon, players must first complete one of the Huntress’s special Ascension trials: either the Trial of Sekhmas or the Trial of Chaos. Completion of either trial grants access to the Amazon Ascension, which opens a unique skill tree tailored to elemental and ranged combat.

Once on the Amazon Ascension path, players can spend just 2 Ascension Points to unlock the Elemental Infusion node. Because even the lowest difficulty version of the trial provides enough points, this makes Infuse Weapon highly accessible early in a playthrough.

Infuse Weapon is a passive skill—it requires no skill gem, no manual activation, and cannot be equipped or assigned to a skill bar. It functions entirely in the background and activates automatically when its conditions are met. As a result, only the Huntress class with the Amazon Ascension can use this skill, making it exclusive and unavailable to other classes or Ascension paths.

Elemental Infusion: The Key to Infuse Weapon
The core mechanic behind Infuse Weapon is found in the Elemental Infusion node. Here’s what it does:

Expend an Energy Charge → Gain 2 Cold Infusions

Expend an Endurance Charge → Gain 2 Fire Infusions

Expend a Fury Charge → Gain 2 Lightning Infusions

Each type of charge consumed provides a matching elemental infusion. These infusions do not deal damage on their own—they prepare your weapon to inflict powerful elemental explosions.

According to the game’s description of Infuse Weapon:

Imbues your weapon with enchantment. Making non-melee projectile attacks with this weapon consumes the infusion to infuse the fired projectile, causing it to explode at the end of its flight.

This means once a weapon is infused, every qualifying non-melee projectile attack will consume one infusion to create a devastating elemental explosion on impact.

How Infuse Weapon Works
To trigger Infuse Weapon, a specific sequence of actions must occur:

Generate a charge using a skill or passive effect (e.g., Cull the Weak).

Consume that charge using another skill (e.g., Lightning Lance), which activates the Elemental Infusion and grants elemental infusions to your weapon.

Use a projectile attack (e.g., Twister Lance) to consume an infusion and cause the explosion.

Each elemental infusion lasts for 15 seconds before expiring, and players can store up to 6 infusions of each element simultaneously—6 Fire, 6 Cold, and 6 Lightning. This system allows for tactical planning and burst windows where many explosive attacks can be delivered in rapid succession.

Huntress Skills That Trigger Infused Weapon
Several of the Huntress’s core projectile skills are perfectly suited to both gain and consume infusions. The following abilities meet the criteria of being non-melee projectile attacks and are capable of triggering Infuse Weapon:

Lightning Lance

Explosive Lance

Storm Lance

Glacier Lance

Twister Lance

Each of these can play a vital role in an Infuse Weapon build, depending on the elemental theme you want to pursue. For example, Lightning Lance excels at rapidly consuming Fury Charges for Lightning Infusions, while Glacier Lance is ideal for Cold-based builds aiming to freeze and explode enemies simultaneously.

Generating Charges: Keeping the Infusion Cycle Running
Since Infuse Weapon depends on expending charges, an effective charge generation strategy is crucial. For Lightning builds, the best way to generate Fury Charges is through the Battle Fury passive node, which grants Fury Charges whenever you Electrocute, Freeze, or Cripple an enemy.

Of the three effects, Electrocute is the most reliable for Lightning-focused Huntresses. It scales with Lightning damage and synergizes well with projectiles that deal consistent hits. The Kitoko’s Current unique gloves are highly recommended, as they help apply Electrocute more consistently and amplify your ability to maintain charge uptime.

For players leaning into Cold damage, such as those playing the Frozen Huntress archetype, there’s another option. By pairing Battle Fury with the Resonance Node, all generated Fury Charges can be converted into Energy Orbs, allowing the player to rely exclusively on Cold Infusions without switching damage types.

The Infuse Weapon passive is a defining mechanic of the Amazon Ascension in Path of Exile 2. With the ability to convert charge consumption into powerful elemental explosions, it enables a range of exciting build options centered around projectile attacks, elemental scaling, and AoE burst.

Whether you prefer unleashing lightning-charged barrages, freezing enemies in place with chilling projectiles, or detonating enemies with fiery lances, Infuse Weapon gives you the tools to turn your Huntress into a walking elemental arsenal. Accessible early and incredibly impactful, it's one of cheap POE 2 Currency the most rewarding passives available for players who enjoy charge management and fast-paced ranged combat.


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