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German Sim Mod Foundation • View topic - U4N Aion 2 Bot GitHub & Game Automation: A Comprehensive Gui

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 Post subject: U4N Aion 2 Bot GitHub & Game Automation: A Comprehensive Gui
PostPosted: Today 09:32 
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If you’re looking for information on Aion 2 bot projects and related GitHub repositories—whether to explore open‑source automation tools, learn how bot frameworks are built, or understand the ecosystem of game bots—you’re in the right place. In this guide, we’ll cover the landscape of publicly available repositories, what kind of projects exist, how they relate (if at all) to Aion 2, and some broader explanations of bot development in gaming.

Note: Many Aion 2 bot tools that are actively used in the wild are either closed source (sold on forums/websites) or violate game terms of service. What’s below is focused on GitHub and open‑source projects that are publicly accessible. For in‑game purchases or trading, some players resort to services where they buy Aion 2 Kinah from trusted marketplace rather than bot themselves—but that’s outside the scope of automation projects.

1. Public GitHub Repositories Related to Aion / Aion 2 Bots

Below are some of the notable GitHub repositories that either reference botting tools for Aion or provide frameworks that could be adapted for automation:

???? Core Aion‑Related Bot Projects

noctisynth/aionbot — A Rust‑based modular bot runtime

This project is designed as a bot framework written in Rust. It’s focused on high concurrency and extensibility but is archived (read‑only) and not actively maintained.

maxellius/Aion_bot_farm_exp — Simple Python bot farm

A basic Python bot designed to farm mobs: auto‑search, combat, healing, and loot collection. Intended originally for Aion rather than Aion 2, but showcases how simple bot logic is constructed.

jeunetoujour/AngelSuite — Large suite of legacy Aion bot tools

This massive repository contains many bot‑related utilities (combat tools, memory reading tools, radar helpers). It’s mostly historical and not specific to Aion 2, but insightful for how older bots were built.

Niklan/Aion‑VIG‑bot — Simple Delphi bot example

A very old example of a bot that uses pixel color detection and simple logic loops to target enemies. Not modern but useful as a learning artifact.

ProjackL2/aion2_dps_meter — Aion 2 tool (non‑bot automation)

While not a full bot, this repository provides a damage per second (DPS) meter using OCR for Aion 2, demonstrating how automation and screen reading can be applied in tools related to the game.

2. Broader Game Bot & Automation Repositories

Although Aion 2‑specific bots on GitHub are rare or unfinished, the game‑automation and game‑bot topics contain many examples and frameworks that teach general bot techniques:

Repositories under the game‑automation topic:

Bots using computer vision, OpenCV, or reinforcement learning to automate actions in games.

Repositories under the game‑bot topic:

A broader set of projects ranging from simple bot scripts to complex automation systems across various games.

These don’t target Aion 2 directly, but they are excellent entry points for developers interested in building automation for games.

3. What You Need to Know About Botting in Aion 2

Even though some GitHub repositories show bot logic or tools for Aion, botting in Aion 2 (the latest MMORPG from NCSoft) is a serious controversial issue in the community:

Players report that bots are widespread in public servers, dominating resource farming and harming the in‑game economy.

Community discussions suggest that developers have taken measures to combat bots, but the problem persists.

This means that even if bot code exists, using it on official servers may result in bans or account restrictions.

Unlike Aion 2 bots, cheat software and bot clients sold on private sites don’t appear on GitHub for legal reasons—they’re proprietary and violate terms of service.

4. Typical Components of an MMO Bot (Lessons from GitHub Examples)

From the existing codebases you can learn the following typical bot structures:

Input Handling

Game bots often capture screen images or directly read memory values to determine game state.

Pixel detection and automated keystrokes are basic methods.

Decision Logic

Bots decide what action to take (attack, loot, heal) based on simple finite state machines or scripted logic.

Automation Loops

Continuous loops perform actions such as finding targets, moving, attacking, and looting without player input.

Extensions with AI

Some projects (outside Aion) explore using machine learning to improve automation, though this is complex and research‑oriented.

5. Want to Build Your Own Bot?

If you’re interested in learning how to build bots rather than using them illicitly, here’s a suggested learning path:

Start with Game‑Automation Repositories (Python + OpenCV, reinforcement learning examples).

Study Basic Pixel/Memory Reading Tools (like the Delphi bot example).

Learn about Game Clients & Input Simulation (e.g., pyautogui or ADB tools).

Experiment with OCR Tools (for reading screen text) or direct memory access for advanced bots.

Practice Ethical Development—use these skills for automation in your own projects or research, not to break game rules.

Here’s a high‑level view of what’s publicly available:

• Rust bot framework (archived) — noctisynth/aionbot

• Python Aion farming bot — maxellius/Aion_bot_farm_exp

• Legacy bot suite — jeunetoujour/AngelSuite

• Simple pixel bot — Niklan/Aion‑VIG‑bot

• Example platform tools (OCR DPS meter) — ProjackL2/aion2_dps_meter

• Game‑automation topic (general bot frameworks)

If you want actionable bot code for Aion 2, existing GitHub projects are limited, and most real‑world bots are closed, proprietary tools sold outside source control. Learning from existing open‑source examples is the safest way to get started.

kinah | TW Asmodians & Marchutan


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