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German Sim Mod Foundation • View topic - HDR in RF!

German Sim Mod Foundation

Da steigt jeder in die Kiste!
It is currently 23.12.2024 07:54

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 Post subject: HDR in RF!
PostPosted: 14.04.2008 20:36 
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Polygon-Jongleur
Polygon-Jongleur
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Joined: 21.05.2007 14:48
Posts: 1364
Location: BW
auf DIESER SEITE gibt es ein plugin: "GTA San Andreas beta v0.074e", welches auch in RF/GTL/GTR/etc. funktioniert.

...einfach ins RF hauptverzeichnis entpacken, dann kann man´s mit "Shift+F12" aktivieren/deaktivieren.
(ACHTUNG: "Alt+Tab" geht dann nimmer!)

das ganze tool lässt sich dann über die "enbseries.ini" konfigurieren (im "quality" ordner befinden sich übrigens voreingestellte).

STEHT ABER ALLES IN DER README!

p.s. wenn man nicht will, dass bei jedem mal aktivieren ein screenshot erstellt wird (*gg*), ändert man "KeyUseEffect" auf 72....das wäre dann "Shift+h" ;)

p.p.s. der typ wurde übrigens angeschrieben und er macht das tool nun anscheinend spez. für RF :thumbsup

noch paar tips:
-unter "[EFFECT]" "EnableOcclusion=0" einstellen, denn das frisst zu viel perf.....ich hab meine fps sowieso auf 48fps limitiert und hab mittlerweile immer das maximum(48-50), egal ob mit, oder ohne hdr.
-man sollte auch die auflösung runterstellen, ich z.b. bin von 1600x1200 auf 1280x1024 runter, das gab nen ordentlichen schub mit dem hdr.

Viel Spass beim rumtesten :hrhr

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 Post subject: Re: HDR in RF!
PostPosted: 14.04.2008 20:47 
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Polygon-Jongleur
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das ganze fand ich HIER .....da gibt´s auch schon paar user-ini´s ;)

p.s. schaut euch mal 6e66o´s unedited nordschleife screenshots an :rockit

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 Post subject: Re: HDR in RF!
PostPosted: 14.04.2008 21:14 
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GSMF Scheffe
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Joined: 20.05.2007 23:14
Posts: 2099
klingt nice und sieht auch schon recht gut aus.

Haste mittlerweile die Setings noch verbessert? Mit Deinen Settings vom Gtr4u is mir die Geschichte bisschen zu Blurry und dunkel. Aber FPS Performance is echt geil: Ohne HDR 160 auf der NS, mit 130 FPS

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 Post subject: Re: HDR in RF!
PostPosted: 14.04.2008 22:09 
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Polygon-Jongleur
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jo, hab vorhin gemerkt, dass ich "BloomAllowOversaturation=0" drin hatte, da bleibts ziemlich dunkel, hätte es lieber auf 1 gelassen und den rest runtergeregelt....mal schaun.
aber irgendwas ist mit dem AA komisch bei mir....normal sieht AA bei mir besser aus :gruebl

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 Post subject: Re: HDR in RF!
PostPosted: 14.04.2008 22:36 
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Polygon-Jongleur
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....es funktionieren übrigens auch die anderen tools....ich nutz jetzt v0.074f ;)

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 Post subject: Re: HDR in RF!
PostPosted: 15.04.2008 18:45 
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Joined: 24.07.2007 18:03
Posts: 77
Location: Germany
bei mir gehts net:(
kommt nur folgende meldung

irgendjmd ne ahnung was ich da machen kann?

edit funzt jetzt doch. dx nochmal neu installiert :)

edit 2: das plugin fetzt :clap :hrhr


Attachments:
vette_rf_hdr.jpg
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Last edited by Baccer on 15.04.2008 19:16, edited 1 time in total.
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 Post subject: Re: HDR in RF!
PostPosted: 15.04.2008 19:06 
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Spezl vom Scheffe
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Joined: 21.05.2007 11:00
Posts: 1450
Location: Graz / Austria
d3d9.rar

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 Post subject: Re: HDR in RF!
PostPosted: 15.04.2008 19:17 
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lag an der dx9 installation. war net die aktuellste vom märz sondern irgendwas vorher
daran lags


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 Post subject: Re: HDR in RF!
PostPosted: 15.04.2008 22:48 
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Polygon-Jongleur
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hab grad auf der HP was über "palettes" gelesen....das ist ja auch sehr nice, man kann die farbkorrektur auch über ein bmp machen (sind auch 2 als beispiel zum runterladen dabei) ;)

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 Post subject: Re: HDR in RF!
PostPosted: 16.04.2008 00:41 
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habsch auch gerade mal probiert :rockit

matrix is ganz net siehe anhang :hrhr
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